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Winter 2024 CUECamp – Museum of Science, Tuesday, February 20
Winter CUECamp: Adventures in STEM! Tuesday, February 20 -- Museum of Science -- 8:30 A.M. to 3:00 P.M. REGISTRATION Winter 2024 CUECamp Registration is Open! Tuesday, February 20, 2024 8:30 A.M. - 3:00 P.M. Museum of Science, Boston, MA $25 MassCUE Member Price/$35 Non-Member Price Google directions to Museum of Science Museum of Science Directions and Parking Information Note: This exciting event will run twice (Tuesday 2/20 and Friday 2/23); select the date that works best for you! REGISTER NOW FOR TUESDAY 2/20 CUECAMP DESCRIPTION Welcome to Winter CUECamp: Adventures in STEM! Set against the inspiring backdrop of the Boston Museum of Science, this day-long experience promises an engaging exploration of collaborative challenges and interactive sessions designed to kindle creativity and problem-solving skills. In the morning, educators will immerse themselves in a variety of hands-on activities, where they will collaborate and share ideas with fellow educators. These sessions are designed to ignite innovative approaches, providing practical and impactful ways to seamlessly integrate STEM concepts into the classroom. Fueling the day's adventures, our Corporate Partner Sponsors will provide coffee and a light breakfast while the Museum will provide lunch and complimentary parking to ensure a hassle-free experience for all participants. Following lunch, educators are treated to free access to the Museum, allowing them to continue their exploration of STEM wonders. The day concludes with an exciting scavenger hunt around the Museum, adding a touch of fun and camaraderie to this enriching professional development experience. Audience Classroom Educators, Instructional Coaches/Specialists, Administrators Level K-12 Dates Tuesday, February 20 or Friday, February 23 (this event will run twice; select the date that works best for you) Time 8:30 am - 3:00 pm Coffee and Light Breakfast Generously provided by our Sponsors: Custom Computer Specialists and Teq Lunch Generously provided by the Museum Earn 6 PDPs Location Boston Museum of Science, Museum of Science Drive, Boston, MA Parking Generously provided by the Museum MassCUE Member Cost $25 Non-Member Cost $35 Limit 25 Participants per event CUECamp AGENDA 8:30am - 9:00am Arrival and Check-In 9:00am - 9:20am Welcome, Introductions, Housekeeping 9:30am - 10:20am Interactive Learning Session I 10:30am - 11:20am Interactive Learning Session II 11:30am - 1:00pm Lunch & Networking 1:00pm-1:30pm Museum Orientation & Scavenger Hunt Prep 1:30pm-2:30pm Explore the Museum & Scavenger Hunt 2:30pm-3:00pm CUECamp Takeaways, Share-Out, Raffle ISTE STANDARDS ISTE Standards Educator Standards 2.1: Learner: Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. Educators: 2.1.a) Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness. 2.2: Leader: Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. Educators: 2.2.a) Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders. 2.2.b) Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students. 2.2.c) Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning. 2.3: Citizen: Educators inspire students to positively contribute to and responsibly participate in the digital world. Educators: 2.3.b) Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency. 2.3.c) Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property. 2.3.d) Model and promote management of personal data and digital identity and protect student data privacy. 2.4: Collaborator: Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. Educators: 2.4a) Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology. 2.4.c) Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally. 2.4.d) Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning. 2.5: Designer: Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators: 2.5.a) Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. 2.5.b) Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning. 2.5.c) Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning. 2.6: Facilitator: Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators: 2.6.a) Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings. 2.6.b) Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field. 2.6.c) Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems. 2.6.d) Model and nurture creativity and creative expression to communicate ideas, knowledge or connections. SPONSOR INFO Custom Computer Specialists Custom Computer Specialists is a leading provider of technology solutions and services for both public and private schools throughout the Northeast. While Custom offers Technology Solutions and Services for Cybersecurity, Physical Security, Cloud, Networking, Collaboration, Managed Services, IT Consulting and Implementation, their goal is simple: to support the goals of educators with unparalleled responsiveness and exemplary customer satisfaction. To learn more about Custom Computer Specialists, visit them at https://www.customonline.com. Teq Learning solutions for every environment. Explore the technology, tools, and instructional solutions that bring all of the dynamic moving parts of education together into the complete thought. Transform your classroom with STEM Technology and revolutionize the way your students learn by creating solutions with real-world applications; enrich student experiences and cultivate collaborative learning with the latest interactive displays and classroom audio systems; learn educational technology skills with pd designed around your needs, with options for on-site, online, or a blended learning model; interactive learning through play and movement with our active learning spaces. To learn more about Teq, visit them at www.teq.com. Winter CUECamp: Adventures in STEM! Tuesday, February 20 -- Museum of Science -- 8:30 A.M. to 3:00 P.M.
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CUEup: Raynham, MA
January CUEup Crue Brew Brewery 95 Ryan Drive, #6, Raynham, MA 02767 Thursday,…
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Corporate Partner TECHMD: “Ensuring 2024 Success: 3 Key Elements You Can’t Miss on your Technology Plan”
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Corporate Partner TECHMD: “Protecting Your School Network During the Holidays”
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Fall 2023 CUECamp – Digital Literacy in the Age of AI
REGISTRATION Fall 2023 CUECamp Registration Saturday, November 18, 2023 8:30 A.M. - 1:00 P.M. Needham High School, 609 Webster Street, Needham, MA 02494 Google directions to Needham High School REGISTRATION FOR CUECAMP DESCRIPTION Get ready for an immersive and inspiring experience that will revolutionize your approach to teaching and empower you with innovative educational technology tools all based around Digital Literacy in the Age of AI. Highlights of CUECamp: Interactive Workshops and Presentations Learn from a few experts in the field of educational technology as they share their insights, strategies, and best practices for utilizing AI in the classroom. Collaborative Challenges Participate in collaborative challenges specifically designed to ignite creativity and problem-solving skills. Engage with your fellow educators, share ideas, and collaborate to develop innovative approaches that promote impactful and productive ways of using AI in the classroom. Ready-to-Implement Resources Gain access to a wide range of ready-to-implement lesson plans, projects, and resources that incorporate AI. These valuable materials will save you time and effort while ensuring that your lessons are interactive, dynamic, and aligned with curriculum objectives. REQUISITES Audience Classroom Educators, Instructional Coaches/Specialists, Administrators Level K-12 Dates Saturday, November 18, 2023 Time 8:30 am - 1:00 pm Earn 4 PDPs Location Needham High School, 609 Webster Street, Needham, MA MassCUE Member Cost $50 Non-Member Cost $60 Limit 100 Participants CUECamp AGENDA 8:30am - 9:00am Arrival and Check-In 9:00am - 9:20am Welcome, Introductions, Housekeeping 9:30am - 10:20am Interactive Learning Session I 10:30am - 11:20am Interactive Learning Session II 11:30am - 12:00pm Donuts, Hot Beverages, & Networking 12:00pm-1:00pm Collaborative Activity, Share-Out, Wrap-Up ISTE STANDARDS ISTE Standards Educator Standards 2.1: Learner: Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. Educators: 2.1.a) Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness. 2.2: Leader: Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. Educators: 2.2.a) Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders. 2.2.b) Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students. 2.2.c) Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning. 2.3: Citizen: Educators inspire students to positively contribute to and responsibly participate in the digital world. Educators: 2.3.b) Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency. 2.3.c) Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property. 2.3.d) Model and promote management of personal data and digital identity and protect student data privacy. 2.4: Collaborator: Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. Educators: 2.4a) Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology. 2.4.c) Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally. 2.4.d) Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning. 2.5: Designer: Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators: 2.5.a) Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. 2.5.b) Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning. 2.5.c) Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning. 2.6: Facilitator: Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators: 2.6.a) Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings. 2.6.b) Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field. 2.6.c) Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems. 2.6.d) Model and nurture creativity and creative expression to communicate ideas, knowledge or connections. SPONSOR INFO THANK YOU TO OUR SPONSOR
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Corporate Partner Teq “Appsmashing ChatGPT”
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