Digital Learning Badge Program for Educators

Adapt and adopt this Digital Learning Badge program for your classroom, school, or district to bring Digital Learning Standards to life in your setting.  Adapt the ISTE-aligned badging platform to fit any criteria and content area across the curriculum to empower students to reflect and archive their own learning in an engaging passbook-style portfolio project that is meaningful, memorable and measurable.  Participants will transfer their own learning objectives to create a platform that identifies and aligns criteria, curates student-creation and demonstrates student-learning.  

Join us and take advantage of our $25 summer discount!

REGISTRATION DEADLINE: June 29, 2021

Course Details

Audience Educators and Administrators
Level K-12
Instructor Jed Stefanowicz
Dates

4 weeks: July 6-27

July 20th: Asynchronous 4 hrs of independent work

Time

Live Meets: July 6, 13 & 27 from 2-4pm

Earn 12 PDPs
Location Online
MassCUE Member Cost $125.00
Non-Member Cost $165.00
Limit 20 Participants
Optional WSU Graduate credit 1 credit for $125 from WSU

Jed Stefanowicz

As a Digital Learning Coach in Walpole, Jed Stefanowicz provides job-embedded professional development and instructional coaching for academic technology. Through conference and workshop pd, Jed aims to engage and build staff/student capacity with digital tools while keeping the focus on practice over product. As a 25 year elementary educator, speaker, and blogger, Jed shares his passion for effective tech integration to transform teaching and learning, creating digital learning environments and experiences that are meaningful, memorable and measurable. Check out his blog at stefanowiczclass@blogspot.com MassCUE level 4 educator

 

 

Session 1- Synchronous Virtual (2 hr)

Digital Learning Badge Program history

Design, Pilot, Deployment, Development

ISTE alignment, DLCS frameworks (practrices), District Objectives

Session 2- Synchronous Virtual (2 hr)

Badge form & function 

Participant project proposals

Roundtable feedback

Project Design timeline

Session 3- Asynchronous (6 hrs independent)

Design/Deploy

Project design, identify criteria, articulate class/school/district objectives and outcomes

Badge and platform design 

Production/Deployment plan

(Optional Virtual Check-in)

Session 4- Synchronous Virtual (2 hr)

Participant project showcase

Program Review

Next Steps

Optional Graduate Credit:   

Educators who would like Worcester State credit (for a fee of $125) must submit a final project. Projects may be a curriculum lesson or classroom project based in research and connected to curriculum standards. Instructors will grade the project. To obtain the credit the grade must be a B or higher.

Final Project Requirements: 

Instructor has to include in the write-up of the lesson the standards that it fulfills (could be MA standards or ISTE) as well as research showing it is a best practice.  

Participants will be required to design a standards-aligned Badge program to curate and assess student learning specific to their classroom or content area.  

This project aligns with MA DLSC Digital Tools and Collaboration standards, as well as ISTE’s Collaborator and Designer educator’s standards and Empowered Learner and Knowledge Constructor student standards. 

ISTE Article to support interaction of Badges to assess and curate learning:

Chart Students’ Growth With Digital Badges

 

This course supports the following Massachusetts Digital Literacy and Computer Science standards:  

K-2.DTC.a.3 Create a simple digital artifact. 

K-2.DTC.a.4 Use appropriate digital tools individually and collaboratively to create, review, and revise simple artifacts that include text, images and audio. 

K-2.DTC.b.1 Collaboratively use digital tools and media resources to communicate key ideas and details in a way that informs, persuades, and/or entertains. 

K-2.DTC.b.2 Use a variety of digital tools to exchange information and feedback with teachers. 

K-2.DTC.b.3 Use a variety of digital tools to present information to others.

K-2.DTC.c.2 Create an artifact individually and collaboratively that answers a research question, while clearly expressing thoughts and ideas.

K-2.CT.c.2 Identify, research, and collect information on a topic, issue, problem, or question using age-appropriate digital technologies.

K-2.CT.c.4 Individually and collaboratively create information visualizations (e.g., charts, infographics).

K-2.CT.d.3 Individually or collaboratively create a simple program using visual instructions or tools that do not require a textual programming language (e.g., “unplugged” programming activities, a block-based programming language).

3-5.CAS.a.3 Identify appropriate and inappropriate uses of technology when posting to social media, sending e-mail or texts, and browsing the Internet. 

3-5.CAS.a.5 Describe ways to employ safe practices and avoid the potential risks/dangers associated with various forms of online communications, downloads, linking, Internet purchases, advertisements, and inappropriate content within constrained environments. 

3-5.CAS.a.6 Identify different types of cyberbullying (e.g., harassment, flaming, excluding people, outing, and impersonation).

3-5.CAS.b.3 Explain the guidelines for the fair use of downloading, sharing, or modifying of digital artifacts. 

3-5.CAS.b.4 Describe the purpose of copyright and the possible consequences for inappropriate use of digital artifacts that are protected by copyright.

3-5.CAS.c.3 Define the digital divide as unequal access to technology on the basis of differences, such as income, education, age, and geographic location. 

3-5.CAS.c.4 Use critical thinking to explain how access to technology helps empower individuals and groups (e.g., gives them access to information, the ability to communicate with others around the world, allows them to buy and sell things). 

3-5.DTC.b.1 Communicate key ideas and details individually or collaboratively in a way that informs, persuades, and/or entertains using digital tools and media-rich resources.

3-5.DTC.c.1 Identify digital information sources to answer research questions (e.g., online library catalog, online encyclopedias, databases, websites). 

3-5.DTC.c.5 Create an artifact that answers a research question and clearly communicates thoughts and ideas.

3-5.CT.b.4 Individually and collaboratively create an algorithm to solve a problem (e.g., move a character/robot/person through a maze).

3-5.CT.d.1 Individually and collaboratively create, test, and modify a program in a graphical environment (e.g., block-based visual programming language). 

3-5.CT.d.2 Use arithmetic operators, conditionals, and repetition in programs. 

3-5.CT.d.3 Use interactive debugging to detect and correct simple program errors. 

6-8.CAS.a.4 Describe and use safe, appropriate, and responsible practices (netiquette) when participating in online communities (e.g., discussion groups, blogs, social networking sites).

6-8.CAS.b.1 Explain how copyright law and licensing protect the owner of intellectual property. 

6-8.CAS.b.2 Explain possible consequences of violating intellectual property law and plagiarism.

6-8.DTC.a.3 Integrate information from multiple file formats into a single artifact. 6-8.DTC.a.4 Individually and collaboratively use advanced tools to design and create online content (e.g., digital portfolio, multimedia, blog, webpage).

6-8.DTC.b.1 Communicate and publish key ideas and details individually or collaboratively in a way that informs, persuades, and/or entertains using a variety of digital tools and media-rich resources. 

6-8.DTC.b.2 Collaborate synchronously and asynchronously through online digital tools. 6-8.DTC.b.3 Demonstrate ability to communicate appropriately through various online tools (e.g., email, social media, texting, blog comments).

6-8.DTC.c.4 Create an artifact, individually and collaboratively, that answers a research question and communicates results and conclusions.

6-8.CS.a.5 Individually and collaboratively design and demonstrate the use of a device (e.g., robot, e-textile) to accomplish a task.

6-8.CT.b.1 Design solutions that use repetition and conditionals. 

6-8.CT.b.2 Use logical reasoning to predict outputs given varying inputs. 

6-8.CT.b.3 Individually and collaboratively decompose a problem and create a sub-solution for each of its parts (e.g., video game, robot obstacle course, making dinner). 

6-8.CT.d.3 Create a program, individually and collaboratively, that implements an algorithm to achieve a given goal.

9-12.CAS.a.4 Identify the mental health consequences of cyberbullying/harassment.

9-12.CAS.b.2 Identify computer-related laws and analyze their impact on digital privacy, security, intellectual property, network access, contracts, and consequences of sexting and harassment. 

9-12.CAS.b.3 Discuss the legal and ethical implications associated with malicious hacking and software piracy.

9-12.CAS.c.5 Analyze the beneficial and harmful effects of computing innovations (e.g., social networking, delivery of news and other public media, intercultural communication). 

9-12.CAS.c.6 Cultivate a positive web presence (e.g., digital resume, portfolio, social media). 

9-12.CAS.c.7 Identify ways to use technology to support lifelong learning.

9-12.DTC.a.1 Use digital tools to design and develop a significant digital artifact (e.g., multipage website, online portfolio, simulation). 

9-12.DTC.a.2 Select digital tools or resources based on their efficiency and effectiveness to use for a project or assignment, and justify the selection.

9-12.DTC.b.1 Communicate and publish key ideas and details to a variety of audiences using digital tools and media-rich resources. 

9-12.DTC.b.2 Collaborate on a substantial project with outside experts or others through online digital tools (e.g., science fair project, community service project, capstone project).

9-12.DTC.c.4 Gather, organize, analyze, and synthesize information using a variety of digital tools. 

9-12.DTC.c.5 Create an artifact that answers a research question, communicates results and conclusions, and cites sources.

Sign Up for This Workshop

Digital Learning Badge Program for Educators

4 weeks: July 6-27 July 20th: Asynchronous 4 hrs of independent work

Live Meets: July 6, 13 & 27 from 2-4pm

Register Now
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